01
Current archive
These records are drawn from the same canon used by the public Story page. New monuments will be added here as they become part of LOST PARADISE.
- Paradise Haven — Civilian community and service district. Now: Protected survivor hub, economy center and Operations base.
- PARADISE LOST: THE RESORT — Signature luxury resort. Now: Protected monument used for combat events and story encounters.
- Deadlight City — Commercial and residential heart of the island. Now: Ruined urban zone associated with infected activity.
- Iron Reef Penitentiary — Regional detention facility. Now: Hostile dungeon and major Project Eden evidence site.
- Sunfall Waterpark — Major family attraction. Now: Abandoned civilian monument where Paradise-era life is still visible.
- Temple of the Drowned Sun — Ancient structure predating the modern island. Now: A surviving clue to why Cobalt may have chosen the island.
- Deepwatch Observatory — Marine environmental research station. Now: Submerged research site tied to offshore anomalies and Cobalt records.
- Raid World — Offshore structural and weapons test range. Now: Five escalating raid sectors reached through the Arrival Barge.
- Airfield — Civilian airport and charter gateway. Now: Abandoned high-value monument.
- Ferry Terminal — Passenger arrival and departure terminal. Now: Abandoned transport monument.
- Power Plant — Island utility infrastructure. Now: Critical ruined infrastructure.
- Water Treatment Plant — Municipal water system serving residents and resorts. Now: Ruined utility monument.
- Train Yard — Civilian freight and island logistics. Now: Anchor for armed-train and recovery operations.
- Launch Site — Restricted aerospace and industrial complex. Now: Heavily restricted high-radiation site.
- Military Tunnels — Classified underground military network. Now: Scientist-controlled hostile monument.
- Nuclear Missile Silo — Classified underground Cobalt/military installation. Now: One of the clearest surviving links to the Cycle and R.U.S.T.
02
Future monument rule
Before a new monument becomes canon, it must have an original purpose, a Cobalt-era role where relevant, a Fall incident, a present-day threat or use, and a lore discovery for players.
